Journal of Emergencies, Trauma, and Shock

REVIEW ARTICLE
Year
: 2018  |  Volume : 11  |  Issue : 4  |  Page : 243--246

Going forward with Pokemon Go


Yvette Chong1, Dean Krishen Sethi1, Charmaine Hui Yun Loh1, Fatimah Lateef2 
1 Yong Loo Lin School of Medicine, National University of Singapore, Singapore
2 Department of Emergency Medicine, Singapore General Hospital, Singapore

Correspondence Address:
Prof. Fatimah Lateef
Department of Emergency Medicine, Singapore General Hospital, Outram Road, 1 Hospital Drive
Singapore

Pokemon Go is an augmented reality (AR) game which combines the use of smart mobile technology with physical exploration in the real world. It was a global phenomenon that rocked the world since 2016. Across boundaries and nations, the young and seniors were actively downloading and playing, joining the intrend gaming community. Was it a fleeting fad or a more sustainable activity? This paper discusses the literature currently available on this interesting phenomenon: its effect on physical and mental health as well as some documented hazards and distractions. From the review, Pokemon Go demonstrates that cleverly implemented AR games can reach millions of people and trigger substantial behavioral changes. AR games can help increase physical activities and exercise provided people's interest can be sustained.


How to cite this article:
Chong Y, Sethi DK, Loh CH, Lateef F. Going forward with Pokemon Go.J Emerg Trauma Shock 2018;11:243-246


How to cite this URL:
Chong Y, Sethi DK, Loh CH, Lateef F. Going forward with Pokemon Go. J Emerg Trauma Shock [serial online] 2018 [cited 2019 Mar 26 ];11:243-246
Available from: http://www.onlinejets.org/article.asp?issn=0974-2700;year=2018;volume=11;issue=4;spage=243;epage=246;aulast=Chong;type=0